![inferno dragon deck arena 6 inferno dragon deck arena 6](https://i.ytimg.com/vi/rXAMJzktBYE/maxresdefault.jpg)
Rattlechains is a Spirit that is a 2/1 Flash/Flyer. So you can exile an Instant, Sorcery, and Creature this way. Once each turn, you can also cast a spell from the top of your library, if it shares a card type with a card exiled this way. You may look at the top card of your library any time. However, we’re going to need a creature in a graveyard to really make it kick-off.Ī ⅔ Flyer, it has you exile a card from a graveyard, anytime this enters play or attacks. If we can drop it on turn 1, that’s going to be fantastic. What about the new card though? Cemetery Illuminator fits into this deck so perfectly. Their goal is to just make people pay for overextending. We have some spells to counter with, but they’re mostly cheap. Our goal is to start playing low-cost Spirits, and hitting the other player every turn. Absolutely love buffing and getting card draw for it – even if it means you have to attack with it every turn. Curious Obsession is so important though. Having flight on them makes life significantly easier, so we can just hit early and hit hard. We’re going to pick a few creatures and start swinging every turn. It will grow more and more powerful, and we can even buff it via other cards. Instead, it’s a 1-drop blue creature that begins life as a 1/1. A 1-drop, it eventually grows and evolves by paying mana.
![inferno dragon deck arena 6 inferno dragon deck arena 6](https://i.redd.it/827iv4z3kre21.png)
Ascendant Spirit is a new version of a classic card, Figure of Destiny. We are running one of my favorite creatures to come out of Kaldheim, too. It’s not going to be expensive for us to get going, mana-wise. This is a deck where we don’t run anything that costs more than 3 mana. Since then, we’ve received some incredible new powers to put down though. It still uses some of the same tools we used last time – Spectral Sailor, and Curious Obsession. Now, we haven’t talked about Mono-Blue Aggro in Historic in a long time. Snow Spirits Needs an Illuminator (Mono-Blue Aggro)
![inferno dragon deck arena 6 inferno dragon deck arena 6](https://clash-royale-follower.com/wp-content/uploads/2018/01/Arena-6-GS-and-Witch-deck-mini.png)
I’m really excited to talk about Historic again, so without further ado, let’s get started!
#Inferno dragon deck arena 6 update#
I will update this if I come up with an idea, or see a fun Mono-Black deck idea.
![inferno dragon deck arena 6 inferno dragon deck arena 6](https://i.ytimg.com/vi/M-udQ1VKoiM/maxresdefault.jpg)
Sadly, Mono-Black didn’t seem to get very much out of Crimson Vow, so I didn’t cover much of that. Not every deck is going to have a ton of new cards, but many of these decks I haven’t talked about in a long time – maybe not ever! That’s the best part, that’s for sure. Sure, it can harm us too, but that’s the risk we take.ĭecks in Historic for MTG Arena are always more fun for me, and Crimson Vow really throws some rad tech into the format. The idea that it can just shut people out completely from doing what they want to, it’s brilliant. There are cards I really want to use in this blog, like the awesome new Cemetery Gatekeeper in red, for example. We recently wrote about decks that look fun for Standard, so it’s only fair that we return to Historic as well. Mono-Blue Spirits have new tech, Vampires are sneaking into the scene, and so many other decks. That means some decks will have new tools that make them relevant again or simply offer a new way to play classic ideas. Historic decks in MTG Arena tend to be pretty static, but Crimson Vow is adding some new power. By Jason Parker in Magic: The Gathering Arena | Dec, 2nd 2021